Call Random Battle - Call random battles rather than set battles for events.Ace Menu Engine - Add, remove, and reorganize commands to your main menu in Ace.TP Manager - Manage your TP system with FFX style overdrive modes.Force Move Tiles - Tiles that force you to move in a designated direction.Ace Battle Engine - Basic battle engine core for VX Ace.Enemy HP Bars - Add-On to Ace Battle Engine.Below is the list of scripts available (no direct links) at the time of writing this entry. The complete collection of Yanfly Engine Ace (YEA) is quite comprehensive. As far as I know these are the first complete scripts for the new RPG Maker. The legendary Yanfly (responsible for the equally legendary Yanfly Engine scripts) has released several scripts for RMVXA. RPG Maker Times is still going strong and probably will continue into the future, especially since it's gradually expanding into other areas as well. In the middle of 2008 (I think, or at least around that time), I discovered Blogger and started producing something for RM2K/3 a few months later. I had the backup for a long time, with plans to re-release it somewhere else, but several hard drives and computers later it never saw the light again. Sadly, though, the blog host went belly-up and all of the content was lost, barely up long enough to become something. It included a complete breakdown on the Database and Events Commands, including examples. The original RPG Maker 2K3 Master blog was hosted somewhere else (I can't remember where) as a comprehensive guide for RM2K3. Time certainly flies! Originally, the post was placed on the now closed RPG Maker 2K3 Master blogsite.Īlthough I'd been using RM2K for awhile before that, I only "upgraded" to RM2K3 a long time after its "release". And not a single anniversary celebration. The very first entry I posted was What Is RPG Maker? on 20 November, 2008.
I just realised today that last month was RPG Maker Times's third anniversary. I will check the veracity of each link and if they don't apply to the RPG Maker Times Terms & Conditions they'll be blocked.Įntries submitted through guestblogging will be implemented proper some time in the first quarter of 2012, so if you're interested why not apply now! Do NOT send any spam to that email address. You can submit unsolicited materials there and I will implement them upon approval. If, for whatever reason, you don't feel comfortable with IMs, you can use the email address on the RPG Maker Times Facebook Information page. Note that only then will I ask for an email address, since it's a prerequisite of being able to guestblog, and I will NOT use it for any purpose other than adding you as a guestblogger. Instead, I'll send an IM through Facebook if/when the applicants have been accepted.
If you are interested, I'm looking for particular areas: Some time in the New Year, 2012, I'm looking into the possibility of "guestblogging" as part of an expansion program into other RPG Makers and/or game creators.